

First, you're greeted by the sight of fully animated mechanics lowering your car and indicating that it's clear to drive into the pit lane. Heading out onto the track for the first time, you'll be hit by a triple-whammy of surprises. The GP series has always catered for multiplayer 'hotseat' racing on a single PC, and this neat little extension is the next best option to split-screen play.
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This mode lets up to 22 drivers shoot it out for the fastest qualifying time, feeling like a rally-style competition around a grand prix circuit. The menus retain the depth of options we're used to from previous editions, including the standard quick race, non-championship race, full championship etc., plus there's a little novelty in the quick laps option that made its debut in the GP32K add-on. The GP4 experience gets off to a good start with the new interface styling, a swirly hi-tech affair that looks miles better than the previous photo-laden backgrounds from GP2 and 3. While the in-game mechanics are virtually unchanged, you'll also find that some of the weaknesses have carried over in the process, and long time fans may feel that there has not been enough of a progression to warrant paying another £30. Open the box and you'll find a solid racing simulation that has been developed firmly upon the GP3 / GP32K foundation. GP4 carries the hallmarks of both these traits. At the same time, Microprose's publisher Hasbro knows a thing or two about milking a product for all it's worth, as we saw with the pitiful GP3 2000 Season Update. Microprose's Geoff Crammond knows a thing or two about creating decent racing simulations, a fact showcased by his sterling work from Revs all the way up to Grand Prix 3.
